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Fallout new vegas authority glasses
Fallout new vegas authority glasses








fallout new vegas authority glasses fallout new vegas authority glasses

May also spawn with either a ballcap, wasteland hat-variant, or cowboy hat variant, as well as some caps, and wasteland healing items. May spawn with either Leather Armour, or Leather Armour, Reinforced. Hunting Rifle, S/O Shotgun, 357 Revolver, Cowboy Repeater, Caravan Shotgun, Varmint Rifle, 9mm Pistol, Lever Action Shotgun, Hunting Shotgun Westside Militia (Rag-tag, civilian band of survivors and farmers in western Vegas ruins) May also spawn with caps, NCR money, and NCR food. Has a 10% chance to spawn with a grenade (x3 Dynamite Chance 1+, x3 Frag chance 5+, Pulse Grenade 6+, Plasma Grenade/Incendiary Grenade 8+)ġ+: x3 Leather Armour chance, 1/2 chance to spawn with a cowboy hat-variant, 1/2 chance to spawn with glasses (tinted or authority)ģ+: x2 Leather Armour, Reinforced chance. Partially based on Fallout 1/2 Caravan Guards)ġ+: 357 Revolver, Caravan Shotgun, Varmint Rifle, 9mm PistolĨ+: Sawed-Off Shotgun, Service Rifle, Lever Action SGġ2+: 10mm SMG, Hunting Rifle, 12.7mm Pistol, Hunting SG, Trail Carbine May now spawn with any cowboy hat-variants, caps and water.Ĭaravan Guards (Mercenaries and armed guards hired by the Crimson Caravan company. Note: These changes were not done via Scripts, in other words, you WILL have to make patches for mods that change Crimson Caravaneers/Guards/Trader Guards, Freeside Militia and Great Khans NPCs.īelow is the changes in levelled list to the Great Khans, Caravaneers, Caravan Guards, and Westside Militia:Ĭaravaneers (Civilians, all weapons added are based on what Ranchers, and Farmers would realistically use)ġ2+: Hunting Rifle, Hunting Shotgun, Trail Carbine, Lever Action SG. Some mods can make the Fiends overpowered and brute force the militia into non-existence with ease. The main goal of Extended NPC Loadouts is also for the purpose of easier mod support in regards to scripted levelled item integration, as well as combating balance shifts due to whatever added npcs, or overhauled NPC loadouts. In comparison, New Vegas added 4 new armours for them, and yet only used is one (simple outfit) most of the time, beyond that almost all Great Khans use just a static weapon in their list: the 10mm SMG, though the RRC Khans use a slightly wider list of weapons that aren't static, but for their toughness are relatively shallow. The best example is the Great Khans, in Fallout and Fallout 2 they had a solid list of weapons and armour. Various NPCs and certain factions all use a standard loadout of armour, and weapons that are a bit disappointing and lack diversity. Fallout New Vegas is a great game.but some of it's levelled lists aren't that great.










Fallout new vegas authority glasses